Welcome to Yikes Station shipyard. We offer you a 100% accurate ship specification list (unlike the official Frontier manual!) along with a short comment on the ships uses.
Interplanetary | Military | Light Fighters | Medium Fighters | Heavy Fighters | Medium Traders | Heavy Traders
Interplanetary Shuttle:
With a cargo space of four (zero including the drive) this ship is
completely useless. They are commonly available but are never seen in use.
Lifter:
With 7 tonnes of cargo space it is possible to trade within a system but
as the profit margins are so low it is pointless. No guns or missiles can
be mounted. It looks flashy, though.
Osprey:
Good forward acceleration plus average reverse acceleration would make
this an ideal fighter if it was not for the lack of cargo space. After
the Military drive has taken its share only 5 tonnes is left for weaponry
and fuel - only just enough.
Falcon:
An acceleration improvement and cargo space increase makes this ship the
master of the Military fighters. 10 tonnes of space remains after the drive
- enough for a Beam Laser, Scanner, Radar mapper and maybe ECM. In my opinion
this is the only playable Military Fighter.
Hawk Airfighter:
A tonne of free space after the drive makes the Falcon unusable. This is one
of my favourite looking ships but cannot really be played ;-(
Kestrel Airfighter:
You have 3 tonnes of cargo space to play with after the Drive. This may be
enough if you enjoy fighting with a Phlaschgyt - not me. If I ever use this
ship it is hacked to 1000 tonnes cargo space because it looks the nicest.
Eagle Long Range Fighter:
This is basically the minimum size of ship you should consider using. The
acceleration is spot on and the cargo space allows you a good choice of
occupation, from bounty hunter to mini-trader. When fitted with a Military
Drive enough cargo space is even available for a few shields.
Eagle II:
Because of the extra mass over the Eagle 1, the Eagle II's jump range is
starting to suck - and the reverse acceleration is crap. Don't bother with
it. This is the nicest looking Eagle, with nice spikes on the wings.
Eagle III:
The spikes of the Eagle II are replaced by stupid looking tubes in the Eagle
III. Apart from cosmetic differences the Eagle III has excellent acceleration
but the mass has increased again making it almost useless unless a Class
2 drive is used. With a Class 2 Military drive the Eagle III can become a
fine fighter.
Sidewinder:
The Sidewinder's main acceleration is somewhat lacking and it really requires
a Class 2 drive. Without missile mounts the sidewinder could be vulnerable.
Krait Assault Craft:
The increased cargo bay size and the 4 missile pylons make the Krait a better
option than the sidewinder. A class 2 drive is needed for any decent jump
range.
Gecko:
The Gecko has the largest jump range, with its standard drive, of any of the
ships at 17 ly. This leaves a cargo space of only 9 tonnes - about
enough for a fighter but not really for a trader. The acceleration is
a big step down from the Light Fighters but adequate.
Adder:
Hyperspace range is not a problem with the Adder. With a Military drive it
can be formidably armed or quite spacious for trading. The fuel scoop mounting
is also handy.
Viper:
Ex-Police Vipers can be recognised at the shipyard by the blue markings. The
Viper has light fighter level acceleration, good jump range and plenty of
cargo space. When equipped with a Class 3 Military drive, shields and a good
laser it makes a great fighter and good choice for assassins.
Cobra I:
Duller acceleration than the Mk III Cobra, the Mk I has Front and Rear laser
mounts, fuel scoop and a healthy capacity. The Cobra I is most useful if
the Viper is slightly too small for you or you are more biassed towards
trading. The Cobra I comes in some nice colour schemes!
Moray Starboat:
The Moray Starboat has mediocre acceleration and looks crap. Its cargo
bay size is good so it is ideal as a small trader. However, with
competition from the Viper and Cobras, the Moray can't be recommended as
a fighter.
Cobra III:
After a starring role in Elite, the Cobra III has remained an excellent
all-rounder. Once equipped with a Class 3 Military drive the jump range is
18.0 ly - ideal for assassinations. If you kit this one out carefully
you can have shields and a 4MW Beam laser. Its acceleration kicks ass
too.
Constrictor:
Marginally better acceleration than the Cobra III along with an extra
10 tonnes of cargo bay allows the Constrictor to be used effectively as
a Trader or Medium Fighter. The smaller jump range makes it less desirable
for assassinations. Look for constrictors with flashy teeth.
Asp Explorer:
Often regarded as the finest fighter of all, the Asp has great
acceleration, good jump range (excellent with a class 4 hyperdrive)
and 2 gun mountings. The extra capacity allows a good level of shielding
and powerful weaponry.
Imperial Courier:
This is the largest of the fighters. The courier has good acceleration
for a ship of it's size and is primarily used as a well defended trader.
It is also a great ship for the later military missions. The fixed drive
and jump range of 10 ly allows only limited use as an assassin but because
of the cargo bay size 20MW lasers can be accommodated. 20MW equipped
Couriers are the largest pirate ships you will encounter in frontier.
Transporter:
The Transporter has avarage jump range but a good set of 3 gun mounts.
The acceleration is slightly better than the avarage trader. The
Transporter represents the bottom end trader-only ship.
Lion Transport:
The Lion looks like a space shuttle with turned up wings. Its hyperspace
range with the standard drive sucks and a class 4 is recommended. Other
than that it is unremarkable - apart from it's complement of 8 missile
pilons.
Tiger Trader:
Better forward acceleration than the Lion and better hyperspace range
makes the Tiger a much better choice. Only 1 missile pylon is provided
but that is usually sufficient.
Python Freighter:
The python looks nicer and performs better than the previous medium
traders. However, it is let down by it's poor hyperspace range on the
standard engine. No turrets mounted guns are available. If you are
prepared to buy a new drive (immediately) then the python may be
a good choice. Otherwise? No.
Imperial Trader:
This is the ship to be seen in. Along with the Courier this is the nicest
looking ship in frontier. The accelerations are a big step down from the
courier but still good by trader standards. The hyperdrive is fixed and so
can't be changed but this isn't really a problem with a range of 10 ly.
No scoop mounting is available and only a front gun mount is available -
apart from that the Imperial Trader is a great ship.
Anaconda:
Back in boring Trader land. There is nothing particularly interesting
about the anaconda. It looks OK. It performs OK and it does the job.
Puma Shuttle.
The Puma is a good all round large trader. It has a full complement of 4
gun mounts and 8 missile pylons. The hyperspace range of 7.2 ly is a bit small
and a class 7 hyperdrive is advisable.
Boa:
The Boa has the advantage of having a fuel scoop. This makes it ideal for
mining light years from the nearest space station. It has 4 turrets and an
excellent capacity.
Panther Clipper:
The Panther is the biggest of the lot with 2000t of cargo space. A full 4
guns and 8 missiles are provided and the hyperspace range of 9.1 ly is
reasonable. If you want to make money the quick (and boring) way then
the Panther is ideal.
| Name | Allegiance | F Acc | R Acc | Guns | Scoop | Mass | Capacity | Price | Crew | Missiles | Drive | Jump |
| Interplanetary Shuttle | I, F, E | 5G | -3G | No Guns | No | 8T | 4T | 14000C | 1 | None | Interplanetary | 0 ly |
| Lifter | F | 4G | -2G | No Guns | No | 10T | 7T | 16000C | 1 | None | Interplanetary | 0 ly |
| Osprey | E | 27G | -8G | Front | No | 15T | 11T | 45000C | 1 | 2 | Military 1 | 13.3 ly |
| Falcon | F | 30G | -9G | Front | No | 16T | 11T | 46000C | 1 | 2 | Military 1 | 12.5 ly |
| Hawk Airfighter | F | 27G | -6G | Front | No | 18T | 7T | 48000C | 1 | 2 | Military 1 | 11.1 ly |
| Kestrel Airfighter | F | 25G | -6G | Front | No | 20T | 9T | 50000C | 1 | 2 | Military 1 | 10.0 ly |
| Eagle I | F, E | 25G | -10G | Front | No | 25T | 20T | 38000C | 1 | 2 | Class 1 | 8.0 ly |
| Eagle II | F | 28G | -4G | Front | No | 28T | 22T | 41000C | 1 | 2 | Class 1 | 7.1 ly |
| Eagle III | E | 28G | -15G | Front | No | 30T | 22T | 43000C | 1 | 2 | Class 1 | 6.6 ly |
| Sidewinder | I | 23G | -12G | Front | Yes | 33T | 25T | 44000C | 1 | None | Class 1 | 6.1 ly |
| Krait | I | 20G | -10G | Front | No | 35T | 27G | 50000C | 1 | 4 | Class 1 | 5.7 ly |
| Gecko | I | 16G | -9G | Front, Rear | No | 45T | 34T | 66000C | 1 | 1 | Class 2 | 17.8 ly |
| Adder | I, F | 18G | -8G | Front | Yes | 55T | 40T | 73000C | 1 | None | Class 2 | 14.5 ly |
| Viper | I, F, E | 24G | -10G | Front | Yes | 65T | 50T | 87000C | 1 | 4 | Class 2 | 12.3 ly |
| Cobra I | I, F | 16G | -6G | Front, Rear | Yes | 75T | 60T | 97000C | 1 | 2 | Class 2 | 10.7 ly |
| Moray Starboat | I, F | 14G | -6G | Front | Yes | 87T | 70T | 109000C | 1 | 4 | Class 2 | 9.2 ly |
| Cobra III | I, F | 20G | -7G | Front, Rear | Yes | 100T | 80T | 124000C | 1 | 4 | Class 2 | 8.0 ly |
| Constrictor | I, F | 22G | -10G | Front, Rear | Yes | 120T | 90T | 143000C | 2 | 2 | Class 2 | 6.6 ly |
| Asp Explorer | I, F | 22G | -7G | Front, Rear | Yes | 150T | 120T | 187000C | 2 | 1 | Class 3 | 12.0 ly |
| Transporter | I, F | 9G | -4G | Front, Rear, Top | No | 200T | 160T | 241000C | 3 | 2 | Class 3 | 9.0 ly |
| Lion Transport | F | 5G | -3G | Front, Rear, Top | Yes | 300T | 235T | 348000C | 4 | 8 | Class 3 | 6.0 ly |
| Tiger Trader | F | 12G | -5G | Front, Rear, Top | Yes | 400T | 320T | 472000C | 5 | 1 | Class 4 | 8.0 ly |
| Imperial Courier | E | 16G | -6G | Front | No | 480T | 350T | 611000C | 3* | 6 | Class 5 | 10.4 ly |
| Imperial Trader | E | 9G | -4G | Front | No | 700T | 525T | 954000 | 6* | 6 | Class 6 | 10.3 ly |
| Python Freighter | I | 10G | -4G | Front, Rear | Yes | 500T | 400T | 575000C | 7 | 4 | Class 4 | 6.4 ly |
| Anaconda | I | 6G | -3G | Front, Rear | Yes | 800T | 650T | 1060000C | 8 | 8 | Class 6 | 9.0 ly |
| Puma Shuttle | F | 6G | -3G | Front, Rear, Top, Bottom | Yes | 1000T | 825T | 1265000 | 9 | 8 | Class 6 | 7.2 ly |
| Boa | I | 8G | -4G | Front, Rear, Top, Bottom | Yes | 1500T | 1300T | 2474000 | 10 | 6 | Class 8 | 10.8 ly |
| Panther Clipper | F | 6G | -3G | Front, Rear, Top, Bottom | No | 1775T | 2000T | 2753000 | 12 | 8 | Class 8 | 9.1 ly |
*1 in ST version